Welcome to Massively Affected, where I, Josh Silverman, bring on a guest and ask them the not-so-simple question: Why Mass Effect?
This week I’m joined by Lucy James, who you may know as a Senior Produce for GameSpot and Creative Producer for Giant Bomb. This is also the premiere of Season Two of Massively Affected, and I’m overjoyed to be back after a year away!
On this week’s premiere episode, Lucy and I discussed her experiences getting behind-the-scenes access to the Mass Effect franchise since the completion of the trilogy, what it was like experiencing “rare” occurrences in the game on her first playthrough, the differences between a bloated open world and a focused one, and so much more.
If you enjoyed my conversation with Lucy James, make sure to give her a follow on Twitter, and if this is your first episode, make sure to check out the full backlog of episodes found on But Why Tho.
For those looking to contribute to helping me grow this show and helping it to expand into future seasons, I would appreciate you visiting the Crowdfundr campaign.
As always, my thanks to Adam Leonhardt for his brilliant work making the Massively Affected logo, Julian Villarreal for his beautifully composed theme song for the show, and Matt Storm for handling all of Season Two’s editing duties!
Bear Punch Media is a network of shows founded by Josh Silverman and Justin Stanley. After shutting down the long-running Constantly Calibrating Podcast Josh and Justin were looking for something else to do in the podcasting space, and from that Bear Punch Media was born! Much like its predecessor, BPM is built on creating passionate, interesting shows and giving voice to positive creative voices throughout all industries.
For more details on the Bear Punch Media slate of shows check out the below information. And to follow the network and keep up to date on announcements, head on over to @BearPunchMedia on Twitter.