Massively Affected: Bastion of Storytelling ft. Lucy James

Reading Time: 2 minutes

Lucy James

Welcome to Massively Affected, where I, Josh Silverman, bring on a guest and ask them the not-so-simple question: Why Mass Effect?
 
This week I’m joined by Lucy James, who you may know as a Senior Produce for GameSpot and Creative Producer for Giant Bomb. This is also the premiere of Season Two of Massively Affected, and I’m overjoyed to be back after a year away!
 
On this week’s premiere episode, Lucy and I discussed her experiences getting behind-the-scenes access to the Mass Effect franchise since the completion of the trilogy, what it was like experiencing “rare” occurrences in the game on her first playthrough, the differences between a bloated open world and a focused one, and so much more.
 
If you enjoyed my conversation with Lucy James, make sure to give her a follow on Twitter, and if this is your first episode, make sure to check out the full backlog of episodes found on But Why Tho.
 
For those looking to contribute to helping me grow this show and helping it to expand into future seasons, I would appreciate you visiting the Crowdfundr campaign.

Massively Affected can be found on all podcast platforms, including Apple Podcasts & Spotify! For a full list, check out the Massively Affected page.

As always, my thanks to Adam Leonhardt for his brilliant work making the Massively Affected logo, Julian Villarreal for his beautifully composed theme song for the show, and Matt Storm for handling all of Season Two’s editing duties!