Dying Light 2 Gets NVIDIA Ray Tracing

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Dying Light 2 Stay Human

Today Techland announced a partnership with NVIDIA to integrate NVIDIA technology like real-time ray tracing and DLSS into Dying Light 2 Stay Human.

Cooperation with NVIDIA helped bring to life the revolutionary open-world of 2015’s Dying Light with effects such as enhanced Ambient Occlusion, Depth of Field, and Shadows. Now, thanks to the latest NVIDIA solutions, Dying Light 2 Stay Human will see the implementation of advanced real-time ray tracing in C-Engine (Techland’s proprietary game engine).

This will be the first game from Techland to support ray tracing, with effects including physically correct shadows (taking into account the angular width of the sun in the sky), vastly improved ambient occlusion, and DLSS rendering.

“Our partnership with NVIDIA has helped us create an immersive, visceral experience for players,” said Tomasz Szałkowski, Rendering Director, Techland. “Ray tracing enhances the realism of our unforgiving, infected world while NVIDIA DLSS provides a performance boost without sacrificing image quality.”

For more on the game’s GeForce RTX enhancements, stay locked to GeForce.com in the months to come.

About Dying Light 2 Stay Human:

Dying Light 2 Stay Human is a story-driven open-world action role-playing game, a sequel to the critically acclaimed Dying Light published in 2015, which has been played by over twenty million people all over the world. This time players are visiting the City – mankind’s last stronghold in the fight against the virus. Developed parkour mechanics enable players to explore the vast open world and master tactical combat. This lost civilization, a world set in the modern dark ages, requires creative approaches to finding items and crafting gear. Gameplay shifts during a day and night cycle, so players can dare to plunder abandoned lairs of infected at night and discover the dark secrets of those in power by day. Players must choose which side they want to take and write their own story.