Welcome to Massively Affected, where I, Josh Silverman, bring on a guest and ask them the not-so-simple question: Why Mass Effect?
This week I’m joined by Eric Van Allen, who you may know as a Senior News Reporter at Destructoid, and the co-host of NormandyFM. On this week’s episode, Eric and I discussed, among other topics, how the average player sees so little of the Mass Effect story. During their playthroughs they follow a story through from start to finish, and maybe play it through a second time, all the while making the same or similar choices. This creates moments where they believe that there is little to no real agency and not much changes, but they’re only seeing a small piece of that picture. We discussed how there’s so much in Mass Effect 3 that can be altered and shifted, often by choices made an entire game or two earlier, that quite often the final game in the trilogy can become a daunting prospect to take on.
If you enjoyed my conversation with Eric Van Allen, make sure to give him a follow on Twitter.
The entire first season of Massively Affected will be featured right here on But Why Tho through July 13.
As always, my thanks to Adam Leonhardt for his brilliant work making the Massively Affected logo, Julian Villarreal for his beautifully composed theme song for the show, and Mark B. Donica for helping me out by editing the back two-thirds of this season!
Bear Punch Media is a network of shows founded by Josh Silverman and Justin Stanley. After shutting down the long-running Constantly Calibrating Podcast Josh and Justin were looking for something else to do in the podcasting space, and from that Bear Punch Media was born! Much like its predecessor, BPM is built on creating passionate, interesting shows and giving voice to positive creative voices throughout all industries.
For more details on the Bear Punch Media slate of shows check out the below information. And to follow the network and keep up to date on announcements, head on over to @BearPunchMedia on Twitter.