Massively Affected: Gaming the System ft. Eric Van Allen

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Massively Affected - Eric Van Allen


Welcome to Massively Affected, where I, Josh Silverman, bring on a guest and ask them the not-so-simple question: Why Mass Effect?

This week I’m joined by Eric Van Allen, who you may know as a Senior News Reporter at Destructoid, and the co-host of NormandyFM. On this week’s episode, Eric and I discussed, among other topics, how the average player sees so little of the Mass Effect story. During their playthroughs they follow a story through from start to finish, and maybe play it through a second time, all the while making the same or similar choices. This creates moments where they believe that there is little to no real agency and not much changes, but they’re only seeing a small piece of that picture. We discussed how there’s so much in Mass Effect 3 that can be altered and shifted, often by choices made an entire game or two earlier, that quite often the final game in the trilogy can become a daunting prospect to take on.

If you enjoyed my conversation with Eric Van Allen, make sure to give him a follow on Twitter.

Make sure you come back next week, as I’ll be joined by Greg Haynes of AbleGamers. If this is your first episode, make sure to check out the full backlog of episodes found on But Why Tho.

The entire first season of Massively Affected will be featured right here on But Why Tho through July 13.

Massively Affected can be found on all podcast platforms, including Apple Podcasts & Spotify! For a full list, check out the Massively Affected page.

As always, my thanks to Adam Leonhardt for his brilliant work making the Massively Affected logo, Julian Villarreal for his beautifully composed theme song for the show, and Mark B. Donica for helping me out by editing the back two-thirds of this season!