Mortal Kombat is getting it’s next live action film later this week and to celebrate, we’re diving deep into why Mortal Kombat Matters to gaming, culture, and well, court cases. This episode we talk about how MK became one of the largest fighting games in the world, competing directly with Japanese fighting games and how it rose to outselling long-lasting franchises Street Fighter and Tekken. Made by a four-person team, Mortal Kombat Matters because of it’s palette switches (and roster), it’s unique take on game art by digitizing real actors, and of course the fatalities. And we do it all with the help of CJ from Into the Spider-Cast.
Mortal Kombat has become one of the most successful fighting franchises in the history of video games and one of the highest-grossing media franchises of all time. We talk about why.
If you’re unfamiliar with the franchise or the banging soundtrack, Mortal Kombat is an American media franchise centered on a series of video games, originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had for a game starring Jean-Claude Van Damme. The original game has spawned many sequels and spin-offs consisting of several action-adventure games, as well as a comic book series and a card game. The series has a reputation for high levels of graphic violence, including, most notably, its Fatalities (finishing moves allowing the player to finish off their defeated opponent).