Turbulent is opening a Montreal studio focused on building star systems for Star Citizen, Cloud Imperium Games’ sci-fi MMO. Star Citizen is a multiplayer space trading and combat simulator, and is currently distributed across the United States, the United Kingdom and Germany.
The studio will be directed by Benoit Beausejour (CTO and co-founder) and industry veterans Guillaume Voghel (Producer), Pierre-Luc Boulais (Art Director) and Louis Rousseau (Lead Game Designer).
“I am extremely proud to officially announce the creation of a Star Citizen development team in Montreal at Turbulent,” Beausejour said. “Montreal has an amazing talent pool of developers and a rich video game history, and we couldn’t be happier to add the very best local talent to work with the CIG family on the focused goal of building worlds for this unprecedented persistent universe.”
The goal is to build a fully independent studio with its own unique culture that contributes to the larger, global pipeline of Star Citizen.
The newly formed team has already added staff, continuing to grow as it creates content in lockstep with Star Citizen’s senior development leadership, including Chief Development Officer Erin Roberts and Game Director Todd Papy. The remit of the Turbulent Star Citizen team is to develop new tools to enhance and expand the existing pipeline, create new locations and features, and also build new star systems for the game.
Over the next three years, Turbulent and Cloud Imperium Games have plans to grow the studio to 100 developers.
“Over the years, Turbulent has proven themselves to be an extremely reliable and creative partner,” said Erin Roberts, chief development officer and co-founder of Cloud Imperium Games. “We entered into a partnership with Benoit and the team at Turbulent eight years ago, first to help us develop our web presence and then our publishing and platform capabilities. Their hard work and efforts have been integral to our success. It’s a natural progression of our close relationship that we have now asked them to build out a dedicated content team from Montreal’s finest developers to help us create entire new star systems for the Star Citizen Persistent Universe.”