Episode 133: DOOM Matters…But Why Tho?

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Doom Matters
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This week, we’re celebrating the launch of Doom Eternal with a deep dive into the Doom Slayer, the franchise, the movies, and answer why Doom Matters all these years later. We discuss how id Software’s Doom paved the way for 3D shooters, inspired a wave of Doom-clones, and has succeeded with multiple relaunches of the series across time.

The franchise began in 1993 and as we discuss in the episode created the Doom Engine which led to numerous games in its style, like Duke Nukem. But, the game is also not without its fair share of controversies and we make sure to get into them. While Doom matters for the great things, it also matters because of it’s place after Mortal Kombat in the debate around violence in video games. But of course the conversation, like with many of our PC game episodes, comes back to mods and how modding communities pushed the game franchise forward.

If you’re unfamiliar with the game franchise, now published by Bethesday Softworks, and developed since the beginning by id Software, Doom is a first-person shooter video where you play as the Doomguy aka the Slayer aka the Doom Marine as he tries to save the world from impending annihilation from the demons of hell.

Shownotes

Mick GordonSoundtrack:

Doomicorn skin for Doomguy:

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