Episode 132: Half-Life Matters…But Why Tho? is sponsored by Podcorn*
In honor of Valve’s VR game Half-Life: Alyx continuing the groundbreaking and iconic series, we’re covering Half-Life. Find out why it matters, how it was developed, and how it came to define Valve as a company. For the uninitiated, it is a first-person shooter game developed by Valve and published by Sierra Studios for Windows in 1998 and which spawned a sequel with two expansions, Episode One and Episode Two. The core gameplay consists of fighting aliens and human enemies with a variety of weapons and solving puzzles. Unlike many other games at the time, the player has almost complete uninterrupted control of Freeman, and the story is told mostly through scripted sequences seen through his eyes.
In this episode, we break down how it defined the first-person shooter game-type, how it immersed its players in its puzzles, and how it led to some of the most serious fan rages that the video game industry has seen. From having a game released by a hacker to people protesting outside their office for Half-Life 3, we cover it all. From the good to the bad, to the future of Valve and gaming and more, we’ve got you covered.
Looking to pick up Half-Life: Alyx? Well, this installment set between the events of Half-Life and Half-Life 2, Alyx Vance and her father Eli mount an early resistance to the Combine’s brutal occupation of Earth comes out at the end of this month on March 23, 2020.
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