At Six Invitational 2020 Ubisoft announced big changes coming to Rainbow Six esports. Following the next Rainbow Six Pro League Finals that will conclude Season XI on May 16-17, in the Grand Auditorium, Anhembi in beautiful São Paulo, Brazil, the Rainbow Six esports scene will evolve towards a regionalized program.
While fitting into a coherent global frame, the 4 existing regions – Europe, North America, Latin America and Asia-Pacific – will decide on the specifics of their regional program, whether it is their partners, their formats or the way the regional program fuels the global program. Building upon what was created over the past 4 years of Rainbow Six esports with Pro League and national tournaments, regionalizing our program is the natural next step for Ubisoft to enhance the specificities and successes of each region. It will allow for a stronger focus on local specificities and an increased diversity in the different choices of programs Ubisoft offers. All of this will feed into one exciting global race towards qualification for the Six Invitational, the pinnacle of the Rainbow Six competitive year.
The program changes will result in the following: Four regional programs running in parallel during the year. A competitive year of Rainbow Six esports, known as a “Season”, will be divided into 4 quarters. The first 3 quarters will be known as “Stages”, each concluding with a Major, where the 4 best teams from each region at the end of a given stage, will gather to compete. The 4th quarter will be dedicated to regional finals and relegations, leading towards the Six Invitational that will crown the world’s best team at the end of the Season. Additionally, Teams involved in the regional programs will be ranked based on a new and in-depth point system that rewards sustained performance. And finally, performance in the regional programs and Majors will impact the global rankings and the teams’ journey towards the Six Invitational.
The Asia-Pacific region will include two divisions. In the North Division, the Japanese, Korean, and Southeast Asian programs will come together to form a single, highly competitive, online league gathering 12 teams. In parallel, the South Division will provide exciting new opportunities to the established Oceanic market along with up-and-coming regions such as South Asia. Ubisoft will commission ESLto handle the Asia-Pacific programs and events.
The European League will expand to ten teams and build upon what was created over the past years. The European national programs will receive greater significance and will feed into the global program, thus forging a multi-tiered esports scene, allowing players from all levels and horizons to compete. FaceIt and LiveNation will be Ubisoft’s co-production partners for the European League and events.
Latin America will grow from eight to ten teams in Brazil and move to an offline structure in Mexico while expanding into South America (Argentina, Peru, Chile, Uruguay). Latin America will now support three divisions (Brazil, Mexico, and South America) with the intent of continuing to evolve into global competitors. The Latin American program will be owned and operated by Ubisoft and its contracted vendors in the region.
North America will level up the production and tournament operations across the board while continuing to champion players and the community. Next year will see the introduction of the US Division, a new program with premier production and playdates. For the first time, Canada will have a place within the global competition stage with the Canada Division.
The Six Invitational 2020 also revealed the regions that will host Majors in the next 2 years:
Kate is co-founder, EIC, and CCO of BWT. She’s also a Certified Rotten Tomatoes Critic, host, and creator of our flagship podcast, But Why Tho? and Did You Have To?. She also manages all PR relationships for comics, manga, film, TV, and anime. She has an MA in Cultural Anthropology and Religious Studies focusing on how pop culture impacts society.