Ubisoft announced its third location-based virtual reality escape room, Prince of Persia: The Dagger of Time. Launching in spring 2020 in more than 300 locations across the globe, Prince of Persia: The Dagger of Time is a team-based adventure set in the world of Prince of Persia: The Sands of Time. Building on the success of Ubisoft’s VR escape rooms set in the world of Assassin’s Creed, Beyond Medusa’s Gate and Escape the Lost Pyramid, Prince of Persia: The Dagger of Time continues to strengthen Ubisoft’s position in the location-based VR market.
Developed by Ubisoft Düsseldorf, Prince of Persia: The Dagger of Time is for all ages. Two, three or four players team up and work together to solve puzzles and find a way out of a reimagined Fortress of Time. In the story, players are summoned by Kaileena, the Empress of Time. They are asked to help her to stop the evil plans of a Magi who is attempting to restore the sands to the Hourglass of Time and create an army of Sand Monsters. To successfully escape the fortress, players must use cooperative teamwork and problem-solving skills to complete objectives, utilizing powers such as time control from the dagger of time.
“Controlling time in VR is a one-of-a-kind experience where players will feel the power of the dagger of time in their own hands,” said Cyril Voiron, Executive Producer for Ubisoft’s Escape Games. “Time-control is only part of the immersion as we transport players to experience larger-than-life adventures in our games.”
“After just two years in operation, we have now partnered with more than 300 locations around the globe,” said Benedikt Grindel, Managing Director of the German Ubisoft studios. “What started as a pilot project became one of the largest distribution networks in the location-based entertainment market, which makes us really proud.”