Undiscovered Country #3 is co-written by Scott Snyder and Charles Soule, with art by Giuseppe Camuncoli and Daniele Orlandini, coloring by Matt Wilson, and lettering by Crank!. The series is published by Image Comics.
Undiscovered Country #3 sends Snyder and Soule’s bizarre American Journey even further down the Spiral. What began as an exploratory trip into the sealed United States has turned into an undercover mission behind enemy lines. Led by the Graves Twins, our team must infiltrate the Destiny Man’s compound to find the key to the next leg of their journey. Complicating that plan though is Daniel Graves. We learned in last issue’s shocking cliffhanger, Daniel Graves was secretly the Destiny Man’s agent. Now deep within the enemy stronghold, we find out what that means for our team.
Undiscovered Country #3 focuses on Ace Kenyatta, the preeminent expert on American Culture on the planet. The issue begins one month before the series takes place, deep in the Canadian Wilderness. From the inside of an RV, Ace prepares for a wild experiment, one he hopes will reveal the truth about America for once and for all. That is until he’s interrupted by a squad of armed soldiers and taken away to the loony bin.
From there we get a detailed look at the inner workings of Ace Kenyatta, which I found fascinating. Ace hasn’t made much of an impression on me up until now. From his few appearances, Ace seemed like your typical obsessive nerd, so I didn’t pay him much mind. After all, an “American Culture Expert” sounds like the sort of guy who gets eaten on the first mission. In Undiscovered Country #3, Ace proves not to be that guy. His story gives the issue its narrative arc in a way I love, delivering character development, world-building, narrative structure and dramatic tension in one gorgeous package.
Undiscovered Country’s mutated vision of America is one strange place. More importantly, it’s strange in a way that you can’t get across with dialogue. Instead of a desert, Camuncoli and Orlandini’s American West seems to be a long dried sea bed. Shark heads, giant crabs and all sorts of aquatic dead things feature prominently. I love this kind of environmental world-building. Without explaining a thing the comic drops us into a living breathing America that looks completely alien. Maybe we’ll find out how it got that way. Maybe we won’t. But thanks to Undiscovered Country #3’s we know to ask. I can’t wait to see what other strange combinations we’ll see along the journey.
A comic that sucks you in and never lets go, Undiscovered Country #3 tells its own story while guiding the ongoing narrative into even choppier waters. It develops all those important things like characters and plotlines but also brings new strange elements to the table. Undiscovered Country #3 pulls off all these things, which is why you should pick up this sci-fi adventure today.
Undiscovered Country #3
A comic that sucks you in and never lets go, Undiscovered Country #3 tells its own story while guiding the ongoing narrative into even choppier waters.