Gamekit, the largest gaming reward platform of its kind, announced today that, after having established a thriving presence in Europe and Latin America, are expanding their focus on North America. Gamekit has connected non-endemic brands such as Nestle, McDonald’s, and Red Bull, as well as video game developers and publishers Wargaming, Innogames, Plarium, Gaijin, and IGG, with an existing global audience of nearly 18 million registered, highly-engaged gamers, over half of which are between the ages of 18-24, across console, PC, and mobile in 33 countries.
As a platform, Gamekit offers brands unrivaled versatility and access to millions of engaged gamers worldwide, yielding tremendous conversion rates for endemic and non-endemic brands alike. Partnering with Gamekit immediately connects a company to an enormous established customer base already familiar with the program. Gamekit’s integration model is based on a simple premise: offer prizes and rewards to players who reach certain achievements in partnered titles, or gain redeemable points by purchasing a product or participating in a promotion. These campaigns are customized by Gamekit for each client, showcasing the platform’s fluidity and Gamekit’s ability to adapt and conform to the specifics of any brand.
As registered users collect points — simply by playing the games they already enjoy, completing custom quests or objectives, or by purchasing popular products — they can be exchanged for items that will appeal to every gamer. Examples include full versions of popular games – including current offers of Borderlands 3, Tom Clancy’s Ghost Recon Breakpoint, FIFA 2020, Overwatch, Battlefield V, and other fan-favorites – as well as in-game items, cosmetics, gift cards, and more. Not only does this encourage dedicated players to continue investing their time in a title, but it also inspires casual players to check out a game they may have passed over previously in order to gain points to cash-in for rewards.
After delivering such strong results for brands of all sizes primarily in Europe and Asia, Gamekit is now setting its sights on North American brands, eager to connect that thriving market with millions of casual to hard-core gamers from across the globe (including 2.5 million North American registered users), guaranteeing exceptional results in which advertising partners only pay when Gamekit delivers.