The day that the Call of Duty community has been waiting for is finally here. The PS4 exclusive beta of Call of Duty: Modern Warfare was released over the weekend and players from around the world logged on to see how the next installment in the series would feel and look like. With the game being announced back in May 25th, 2019, there was a lot of talk with this being a bit of a reboot of the original Modern Warfare series.
I wasn’t a fan of how Black Ops 4 turned out, especially with the ‘Blackout’ game mode, so the announcement of this game gave me hope for the series. However, this hope quickly diminished after the first few hours of playing the beta. I decided it would be best if I covered both the good and the bad aspect of the beta in different sections rather than lumping everything together.
One of the major highlights from the beta was that Call of Duty: Modern Warfare allows players to choose which game modes they want to play. There were a few different modes to choose from, including Team Deathmatch and Domination. While the game does give you the option to choose the modes, the beta locked that option. I normally play Team Deathmatch and Search & Destroy, but the fact that the options to select the modes was locked was a huge benefit. It forced me to play other modes that I normally wouldn’t play. It was most likely implemented so players could have a sense about some of the modes available in the game.
Ever since the inclusion of cybernetics into the world of Call of Duty, it’s taken away any real encouragement to play those games. Which is why it pleases me that there are no cybernetics included in this game. These enhancements took away any real purpose to the game. I can understand that there’s always a need to change things and reinvent a franchise when the same thing has been done since its inception but adding robots and futuristic technology into the Call of Duty games just wasn’t something I think helped anyone in the long run. If anything, it isolated a portion of its fanbase that had dedicated so much to previous games. That said, I definitely enjoyed playing the game a lot more knowing that there were no cybernetics.
Next, this isn’t something that I normally notice in games, but the sound in Call of Duty: Modern Warfare was incredible. Whether it was during fights or running around throughout the maps, I could hear every sound of the game. It became increasingly helpful when spotting players on the enemy team. There are several settings for sound in the options menu which will allow players to play at their own preference.
Now, I don’t want to come off as completely negative, especially since this is a beta, but one of the main things that made me question the overall were the maps that the beta came with. I can’t speak for Infinity Ward and the rest of the game developers, but it would make sense to include the best maps in the game for players to experience in the beta. The few maps that were included in the game were completely cluttered. It was extremely difficult to navigate across maps without running into someone, something, or instantly dying. This isn’t meant to come off as me complaining about players “camping”, but it just doesn’t make sense for any map to favor that style of play.
The guns in Call of Duty: Modern Warfare are incredibly well designed but using them can be a bit frustrating, especially during gunfights. Any time I would get into gunfights, it would feel most of the bullets I was shooting wouldn’t register. It doesn’t make sense to have the weapons in a game look realistic but have them lag or not register any shots during fights. On top of that, the attachments for the guns seem a bit limited. I understand that this is a beta version of the game, but allowing players to customize their weapons would have been made this experience a lot more enjoyable.
The overall movement in the game was slow and clunky, which would often disrupt the flow of the game. For one, the game allows players to open and close doors with the click of a button or running straight towards them. If someone ran straight towards the door or even just touched it, it would automatically swing in one direction. Trying to get out of a building while having a door close in your face or closing one on someone else can easily get annoying. Not only that but I had a hard time jumping out of windows and climbing up ladders which negatively impacted my mobility in the game.
One of the biggest complaints that I saw, especially on social media, was the fact that there was no constant mini-map. Players must either use a UAV or a radar, but both scorestreaks require a certain amount of kills. Even then, they don’t last long enough to give players any real advantage. The scorestreaks aren’t that helpful either since it barely covers any part of the map. It was extremely difficult to memorize the overall layout of the maps without the mini-map.
The game implemented a compass, much like ones you can find in any popular battle royal game, but that doesn’t help in trying to locate players on the enemy team or navigate around the map. Thankfully, developers restored the mini-map in the last days of the beta, so we’ll see if Xbox players have a better go at it.
Overall, though the game has some great qualities, the faults I listed get in the way of me wanting to preorder the game. After all of the hype that surrounded the alpha version of the game on social media and YouTube, it’s hard to believe how disappointing the beta for Call of Duty: Modern Warfare really was. I would be less worried if the beta had been released a few months back, but given that the game is being released in just a few weeks, I won’t be in any rush to preorder it.
Call of Duty: Modern Warfare is set to be released on October 25th, 2019.
The next available beta tests will be available from September 19th at 10 AM PT through September 20 at 6 PM PT and September 20th at 6 PM PT through September 23rd at 10 AM PT.
The beta is free for all PS4 players but must be pre-ordered for Xbox players.