REVIEW: ‘Young Justice’ Issue #7 – Lost in the Multiverse, Part 1

Reading Time: 4 minutes

Young Justice #7

Young Justice #7 is published by Wonder Comics, an imprint of DC Comics, written by Brian Michael Bendis, with art by John Timms, Dan Hipp and David Lafuente, colors by Gabe Eltaeb and Dann Hipp, and letters by Wes Abbott. Previously, the Young Justice team had escaped from Gemworld by defeating the towering and devious Lord Opal. Their victory was not well received, offending the nobles that represented each of the major cities of this world. The council of Gems, who promised to send the team home, followed through, however, in an unscrupulous turn of events they are sent back to Earth, just not their Earth.

Young Justice #7 finds the team lost in the multiverse in one of the strangest and surprisingly funniest issues to date. After being banished from Gemworld, the team finds themselves in a version of reality where the Justice League resemble versions of themselves in the animated style of the popular show from Cartoon Network, ‘Teen Titans‘.

After a terrible introduction, ruined completely by the amazing antics of Impulse claiming in a state of joy he wanted to “eat” people, they are sent packing into the multiverse. The problem being, is that every time they find a way out of a dimension, they end up randomly landing in a version of Earth that is not theirs. Which leads to a calamity of introductions to versions of superheroes that no one would expect.

While this issue riddled with comedy, it is cut short when the Young Justice team ends up on an Earth with a version of Superman, first introduced in Kingdom Come. This Superman is an anti-hero that is willing and eager to punish anyone who crosses him. No one is safe, criminals, villains, and especially heroes who disagree with his harsh brand of distorted justice. This reality added a specific ingredient that has been lacking in prior issues of the series, a credible threat.

This has been one of the best issues to date in Young Justice. However, it’s not without a one continuous objection I’ve felt over the entire current series. We’ve yet to see any real development with Jinny Hex and Teen Lantern. As I have mentioned in a prior review, there has been very little time spent on these debut characters. We know practically nothing about them. I hope in an issue coming up soon we get a break on the larger plot in order to give us some deeper history of these characters. I want a reason to get attached to these heroes as I have with Connor Kent, Cassie Sandsmark, Tim Drake, and Bart Allen.

The stars of the issue and the overarching series has undoubtedly been the characters Superboy, Wonder Girl, Robin, and Impulse. Robin takes each incident coolly in his stride as he remains the leader of group, spreading comfort to the local inhabitants by letting them know they’re just passing through.

Wonder Girl does a brilliant job keeping Amethyst, Jinny Hex, and Teen Lantern restrained, as the three newest members experience things they could never have dreamt of. Then there’s Superboy, as he continues to grow ever more frustrated, all while Impulse is off acting like a hyperactive child desperate to run free of Mom and Dad’s supervision. The elements of these characters shared encounter equates to some fantastically enjoyable entertainment. 

There is a lot to enjoy in Young Justice #7. Bendis really flexes his funny muscle in this issue, which is particularly noticeable in the dialogue of Impulse which is laugh out loud hysterical. This, paired with the damage control taken on by Tim Drake an experienced multiverse traveler, makes for a lot of good laughs.

The changing art from Timms, Hipp, and Lafuente is brilliant and injects a level of silliness that blends well with the writing, particularly reinforced by the drawing Captain Carrot and the Zoo Crew. However, when it needs to be serious, the art reflects this with the high standards that have been set in the prior issues.

The colors from Eltaeb and Hipp have their own unique feel to them. Which when you’re dealing with multiple realities and the numerous characters that are featured this particular issue, it becomes essential. In regards to the lettering, Abbott encapsulates the dialogue from each character, accurately inferring their emphasis and tone. This is predominantly seen in the speech of Connor, and Impulse, who continue to steal the panels they’re in.

Overall, Young Justice #7 is an offbeat, quirky, and outlandish issue that, so far, is my favorite. Young Justice #7 is a great read, with some brilliantly well-timed comedy.

Young Justice #7 is available in comic book stores everywhere now.

Young Justice #7


Overall, Young Justice #7 is an offbeat, quirky, and outlandish issue that, so far, is my favorite. Young Justice #7 is a great read, with some brilliantly well-timed comedy.